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Tabletop VR Hackathon: ShapesXR Challenge
Case Study
What is ShapesXR?
ShapesXR is a collaborative tool for designing immersive apps and games.
Without any prior experience, users can create in 3D within minutes, co-design in real time, and build interactive prototypes.
Creations can be shared via the web, the Unity plugin, or as images for 2D presentations.
ShapesXR streamlines app creation for all:
Designers: Easily craft in 3D, prototype interactively, and user-test without game engine expertise.
Developers: Receive direct 3D handovers in Unity, minimizing guesswork from 2D images and reducing rework.
Product Owners & Leaders: Review designs pre-development and present compelling concepts to clients or investors.
The Challenge
As an individual or a team, you have 6 hours to execute a tabletop game from concept to design.
As long as the game is multiplayer and takes place on a flat surface, it qualifies.
Pre-Hackathon Live Workshop
This is a 4-hour workshop designed to help prep participants for the hackathon the following day.
This workshop is led by Artem Denisov, Shapes XR Chef competition winner and XReality Pro Instructor, with support from Gabriele Romagnoli and Jeremy Casper from the ShapesXR team.
By the end of this workshop, you'll be proficient in navigating and leveraging ShapesXR. Live demonstrations will be provided, followed by hands-on practice time.
Topics that will be covered:
Intro to ShapesXR
Research to low-fidelity prototype (Figma > Shapes > Unity)
High-fidelity prototype with interactions
Creating a presentation and video
Q&A session
Hands-on testing of ShapesXR
Judging Criteria
Judges
Prize
The winner received $1,000 USD.
Teams with more than 4 members will receive a maximum of $4,000 USD to split among themselves.
Testimonial